DCharacter]{fH;C,RYRL@#*.Halfling, Lightfoot.racMuffins (the poor, homeless, hapless pirate) spare-ye-a-gold? II ScottDCharHistory]{fH;C,?DCharHistory# EJOq&?$DCharHistory# EJOq&? DCharHistory# EJOq&? DCharHistory# EJOq&? DCharHistory# EJOq&? DCharHistory# EJOq&? DCharacterClass# EJOq&@@QQ *DSpellCasterLevelInfo*DSpellCasterLevelInfo*DSpellCasterLevelInfo*DSpellCasterLevelInfo*DSpellCasterLevelInfo*DSpellCasterLevelInfo*DSpellCasterLevelInfo*DSpellCasterLevelInfo*DSpellCasterLevelInfo*DSpellCasterLevelInfo @@   %"%yB$#i4DChosenSkill"F1pmDChosenSkillUDaDChosenSkill =Lsz͝DChosenSkillI [Fe;(# EJOq&?DChosenSkillgf$Eh^DChosenSkill4~Os[DChosenSkill= USB_zDChosenSkill>$*Bc6BeBDChosenSkill~L(IqDChosenSkillJ1M|~ƀ# EJOq&?@DChosenSkille1Z7OjDu_Ƨ=q# EJOq&@@DChosenSkill .<䊦FjK# EJOq&@DChosenSkillӒ@"CA7'{ DChosenSkillqoQB|H%.DChosenSkilljT(LDF# EJOq&@@@DChosenSkilliy CEV# EJOq&@DChosenSkillnkaOT]лbfDChosenSkill[mӠA9.DChosenSkillZpڄF&}GDChosenSkill#IPDChosenSkillQEa45?# EJOq&@DChosenSkill^t3LYt DChosenSkill\8DlFu# EJOq&@DChosenSkillQ8CyF$DChosenSkillyIX~sDChosenSkill!%#B>l9#bAȚDChosenSkill!%#B>l7>NbDChosenSkill!%#B>loL*0@ù!DChosenSkill!%#B>l1UJQT# EJOq&ADChosenSkill!%#B>l8B)DN3իJ/DChosenSkill!%#B>lwv+J,*ɺDChosenSkill!%#B>lfZFJr%DChosenSkill!%#B>l|o%Oi&pkDChosenSkill!%#B>lSt"INWiDChosenSkill!%#B>l&+z&RN#1DChosenSkill!%#B>l{!?Fc 6DChosenSkill!%#B>l|jJS͖DChosenSkill!%#B>l B%HPTWDChosenSkill!%#B>lȡ/E/ l3Z5E?UDChosenSkill!%#B>lũ@ff#DChosenSkill!%#B>l%"H"%!DChosenSkill!%#B>l3lI< *DChosenSkill!%#B>l' FDEDChosenSkill!%#B>lVDܧ bDChosenSkill!%#B>lgJXغDChosenSkillĥONsK# EJOq&?@DChosenSkilltH I &Ǿ# EJOq&@@DChosenSkilllj3BH̲DChosenSkillN$AYDChosenSkillgٔ4KEL.X<DChosenSkillR@rf1'# EJOq&@DChosenFeatfOoKQDChosenFeatп޴F;6lMDChosenFeatk IFxC$# EJOq&DChosenFeat 'BE MLH:BDChosenLanguageE MLH:B]A F DChosenLanguage]A F b㙠IVKDChosenLanguageb㙠IVKHapless, Male 8DOffenseGroupDOffenseGroupDOffenseGroup  DOffenseGroupDOffenseGroup$DAdjChosenSpeed2$DChosenItemDWeaponInfo LMgUnarmedKDChosenItemdǢR/dw Nə_.CpDChosenItemDArmorInfoVsH:*f?Studded leather ADChosenItemO5?WA[azDChosenItem (DCustomMagicItemInfo \%)dM ~DChosenItem2DPotionInfo2GSYCBygt D/R7@}MLDChosenItem,DPotionInfoZ먺LN_Intelligence,DChosenItem&fCQ UGDChosenItem2:PwFϹ{d֑ DChosenItemDPotionInfo@ A7M1hFKfs8 DChosenItem>DWondrousInfo=N9OK3b 0Cloak of resistance (+4)>?  DChosenItem.7UHԤ DChosenItem:DRingInfo#e8LjD*j?=hWater Breathing:  DChosenItem2DPotionInfo2GSYCBygt D/R7@}ML DChosenItem2DPotionInfo2GSYCBygt D/R7@}MLDChosenItem2DPotionInfo2GSYCBygt D/R7@}MLDChosenItemPDWondrousInfoUg0aH54Gnoll Rock of Charm PersonPDChosenItem2DPotionInfo2GSYCBygt D/R7@}MLDChosenItemC"C""N 8ADChosenItem2DPotionInfo2GSYCBygt D/R7@}MLDChosenItem2DPotionInfo2GSYCBygt D/R7@}MLDChosenItem2DPotionInfo2GSYCBygt D/R7@}MLDChosenItem2DPotionInfo2GSYCBygt D/R7@}MLDChosenItem2DPotionInfo2GSYCBygt D/R7@}MLDChosenItemDPotionInfo5;GG*Z\f4FKfs8DChosenItemDPotionInfo\M8GӆFKfs8DChosenItemYDRodInfo AC@mK?*Thunder and LightningYDChosenItemýLCYDChosenItem7'"^B7,cDChosenItem'DWondrousInfo6QKFv1iLFigurine of wondrous power (ebony fly)'DChosenItem(DWandInfo(]cZM?;XFKfs8 &!DChosenItemN A2!"DChosenItem#(DCustomMagicItemInfoB"sxdH<*"#DChosenItem DWondrousInfo}bH4R*,Bag of holding (Bag 1) pA#$DChosenItemD8,FJ$%DChosenItemDRingInfoy^MNqǢProtection +1%2:"DMagicBonus DMagicBonus DMagicBonus DMagicBonusDMagicBonusA DChosenFeatureJ~jEk# EJOq&DChosenFeatureD@7N9 k IFxC$# EJOq&DChosenFeature€WNHÊ=.2# EJOq&DChosenFeatureYާ#GR›J# EJOq&DChosenFeaturedyG!BV# EJOq&DChosenFeatureεw̃@R# EJOq&DChosenFeature!ƅ12BMP # EJOq&DChosenFeatureJ~jEk# EJOq&DChosenFeatureJ0hq[H/2\^# EJOq&DChosenFeatureJ~jEk# EJOq&DChosenFeatureBF܉'E3$# EJOq&*Secret Stash: GP: 397 6--<<=====>>-- Thunder: Once per day, the rod can strike as a +3 light mace, and the opponent struck is stunned from the noise of the rod s impact (Fortitude negates DC 13). Activating this power counts as a free action, and it works if the wielder strikes an opponent within 1 round. --<<=====>>-- Lightning: Once per day, a short spark of electricity can leap forth when the rod strikes an opponent to deal the normal damage for a +2 light mace (1d6) and +2d6 points of bonus electricity damage. Even when the rod might not score a normal hit in combat, if the roll was good enough to count as a successful melee touch attack hit, then the +2d6 points of bonus electrical damage still applies. The wielder activates this power as a free action, and it works if he strikes an opponent within 1 round. --<<=====>>-- Thunderclap: Once per day as a standard action, the rod can create a deafening noise, just as a shout spell (DC 14, 2d6 points of sonic damage, target deafened for 2d6 rounds). --<<=====>>-- Lightning Stroke: Once per day as a standard action, a 5-foot-wide lightning bolt (9d6 points of damage, DC 14) can blast from the rod to a range of 200 feet. --<<=====>>-- Thunder and Lightning: Once per week as a standard action, the rod can combine the thunderclap described above with a forked lightning bolt, as in the lightning stroke. The thunderclap affects all within 10 feet of the bolt. The lightning alone deals 9d6 points of damage (count rolls of 1 or 2 as rolls of 3, for a range of 27 to 54 points), plus 2d6 more for the thunderclap. A single Reflex saving throw applies for both effects (DC 14), with deafness and half damage suffered by those who are successful.DVariableDVariable