Muffins (the poor, homeless, hapless pirate) spare-ye-a-gold? IIScott
Rog6Halfling, LightfootChaotic Neutral
CLASS RACE ALIGNMENT DEITY
6Small22Male3' 0"35 lbs.
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
17,01721,0003,983
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
11+0

DEX
22+6

CON
15+2

INT
13+1

WIS
10+0

CHA
12+1


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP37


6d620
AC241917=10+3+4+5+1+0+1
20


0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSSHIELD BONUSDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ 6=6+0
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+4
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
9=2+2+4
+1
+
Reflex
Dex
16=5+6+4
+1
+
Will
Wis
7=2+0+4
+1
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+5=4+0
+1
+0
+
RANGED
ATTACK BONUS
+11=4
+6
+1
+0
+
Grapple
MODIFIER
+0=4+0
+-4
+0
+

Crossbow, light, MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
+12
1d8
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
80 ft.
6 lbs.
Piercing
Small

80 - 159 ft. 160 - 239 ft. 240 - 319 ft. 320 - 399 ft.
+10+8+6+4

+1 Sword, shortTOTAL ATTACK BONUSDAMAGECRITICAL
+6
1d6+1
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
3 lbs.
Piercing
Small


DaggerTOTAL ATTACK BONUSDAMAGECRITICAL
+5
1d4
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
10 ft.
1 lb.
Piercing
Tiny


SapTOTAL ATTACK BONUSDAMAGECRITICAL
+5
1d6
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
3 lbs.
Bludgeoning
Small


Crossbow, repeatingTOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d8
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
80 ft.
16 lbs.
Piercing
Medium

80 - 159 ft. 160 - 239 ft. 240 - 319 ft. 320 - 399 ft.
+5+3+1-1

Studded leather, MasterworkTYPEARMOR BONUSMAX DEX BONUS
Light
+3
5
CHECK PENALTYSPELL FAILURESPEEDWEIGHTSPECIAL PROPERTIES
0
15%
20 ft.
10 lbs.


+3 Buckler
ARMOR BONUSWEIGHTCHECK PENALTYSPELL FAILURE
+4
5 lbs.
0
5%
SPECIAL PROPERTIES



SKILLSMax
Ranks
9/ 4.5


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
1=
+1
+
n
Balance*Dex
8=
+6
+2
n
BluffCha
2=1+1
+
n
Climb*Str
2=
+0
+2
n
ConcentrationCon
2=
+2
+
n
Craft (__________)Int
-1=
+1
+-2
n
Craft (Armorsmithing)Int
7=8+1
+-2
n
DiplomacyCha
1=
+1
+

Disable DeviceInt
12=9+1
+2
n
DisguiseCha
1=
+1
+
n
Escape Artist*Dex
6=
+6
+
n
ForgeryInt
1=
+1
+
n
Gather InformationCha
1=
+1
+
n
HealWis
0=
+0
+
n
Hide*Dex
16=6+6
+4
n
IntimidateCha
1=
+1
+
n
Jump*Str
4=
+0
+4
n
ListenWis
2=
+0
+2
n
Literacy
0=
+0
+
n
Move Silently*Dex
16=8+6
+2

Open LockDex
16=8+6
+2
n
PerformCha
7=6+1
+

Pick Pocket*Dex
12=6+6
+
n
RideDex
6=
+6
+
n
ScryInt
1=
+1
+
n
SearchInt
10=9+1
+
n
Sense MotiveWis
0=
+0
+
n
SpotWis
7=7+0
+
n
Swim**Str
-5=
+0
+-5

Tumble*Dex
12=6+6
+

Use Magic DeviceCha
8=7+1
+
n
Use RopeDex
6=
+6
+
n
Wilderness LoreWis
0=
+0
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
+1 Sword, short
12310 gp3.00
Figurine of wondrous power (ebony fly)
110000 gp0.00
+3 Buckler
19165 gp5.00
Gnoll Rock of Charm Person
150000 gp0.00
Armorsmith`s tools, Masterwork
155 gp(5.00)
Potion of Intelligence
1300 gp0.00
Bag of holding (Bag 1)
12500 gp(15.00)
Potion of Invisibility (4)
1400 gp0.00
Bolts, crossbow (50)
150 sp(5.00)
Potion of Levitate (5)
1500 gp0.00
Cloak of resistance (+4)
116000 gp1.00
Wand of Melf`s Acid Arrow (9) (Charges: 38)
110260 gp0.00
Coin: gp (8771)
18771 gp(175.42)
Ring of Protection +1
12000 gp0.00
Coin: pp (25)
1250 gp(0.50)
Sap
11 gp(3.00)
Crossbow, light, Masterwork
1335 gp6.00
Studded leather, Masterwork
1175 gp10.00
Crossbow, repeating
1250 gp(16.00)
Thieves` tools, Masterwork
1100 gp1.00
Potion of Cure Light Wounds (1)
1050 gp0.00
Rod of Thunder and Lightning
123000 gp0.00
Dagger
12 gp1.00
Torch (Ever-burning)
11 cp1.00
Potion of Enlarge (5)
1250 gp0.00
Ring of Water Breathing
115000 gp0.00
1 - 28 lbs. 29 - 57 lbs. 58 - 86 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 28.00 lbs.

MONEY
CP -
SP -
GP - 8771
PP - 25
Misc -
LANGUAGES
Elven, Halfling, Common

Cloak of resistance (+4)
Resistance
Resistance
Resistance
WEIGHT
+4
+4
+4
1 lb.
SPECIAL PROPERTIES
This cloak grants a +4 resistance bonus to all saving throws (DMG213).

Ring of Water Breathing

WEIGHT

0 lbs.
SPECIAL PROPERTIES
The ring acts exactly like the spell of the same name (DMG195).

Rod: Thunder and Lightning

WEIGHT

0 lbs.
SPECIAL PROPERTIES
Acts as a +2 light mace. Can also call forth a lightning bolt, thunderclap (as per the shout spell), and additional electrical damage (DMG198).

Bag of holding (Bag 1)

WEIGHT

15 lbs.
SPECIAL PROPERTIES
This bag weighs just 15 lbs and can carry up to 250 lbs. of gear (DMG207).

Ring of Protection +1
Deflection
WEIGHT
+1
0 lbs.
SPECIAL PROPERTIES
The wearer receives a +1 deflection bonus to AC (DMG194).

FEATS
Combat Reflexes
Precise Shot
Point Blank Shot
SPECIAL ABILITIES
Halfling, Lightfoot Racial Features
+1 attack bonus with thrown weapons
+2 Bonus on Saves vs. Fear
Special Qualities
Halfling traits (Ex)
Rogue Class Features
Evasion
Light armor proficiency
Medium Rogue weapon proficiencies
Rogue weapon proficiencies
Sneak Attack +3d6
Traps
Uncanny Dodge (Can`t be flanked)
Uncanny Dodge (Dex bonus to AC)


Quick Reference Notes

Secret Stash:

GP:397

Miscellaneous Notes

--<<=====>>-- Thunder: Once per day, the rod can strike as a +3 light mace, and the opponent struck is stunned from the noise of the rod’s impact (Fortitude negates DC 13). Activating this power counts as a free action, and it works if the wielder strikes an opponent within 1 round.

--<<=====>>-- Lightning: Once per day, a short spark of electricity can leap forth when the rod strikes an opponent to deal the normal damage for a +2 light mace (1d6) and +2d6 points of bonus electricity damage. Even when the rod might not score a normal hit in combat, if the roll was good enough to count as a successful melee touch attack hit, then the +2d6 points of bonus electrical damage still applies. The wielder activates this power as a free action, and it works if he strikes an opponent within 1 round.

--<<=====>>-- Thunderclap: Once per day as a standard action, the rod can create a deafening noise, just as a shout spell (DC 14, 2d6 points of sonic damage, target deafened for 2d6 rounds).

--<<=====>>-- Lightning Stroke: Once per day as a standard action, a 5-foot-wide lightning bolt (9d6 points of damage, DC 14) can blast from the rod to a range of 200 feet.

--<<=====>>-- Thunder and Lightning: Once per week as a standard action, the rod can combine the thunderclap described above with a forked lightning bolt, as in the lightning stroke. The thunderclap affects all within 10 feet of the bolt. The lightning alone deals 9d6 points of damage (count rolls of 1 or 2 as rolls of 3, for a range of 27 to 54 points), plus 2d6 more for the thunderclap. A single Reflex saving throw applies for both effects (DC 14), with deafness and half damage suffered by those who are successful.


Sources loaded for the creation of Muffins (the poor, homeless, hapless pirate) spare-ye-a-gold? II:
Players Handbook 3e
Dungeon Masters Guide 3e
Monster Manual 3e
Core eTools Data
CMP Bonus Data
User-Created Material