| | | | | | |
ABILITY NAME | ABILITY SCORE | ABILITY MODIFIER | TEMPORARY SCORE | TEMPORARY MODIFIER | STR
| 18 | +4 |
|
| DEX
| 15 | +2 |
|
| CON
| 14 | +2 |
|
| INT
| 9 | -1 |
|
| WIS
| 7 | -2 |
|
| CHA
| 16 | +3 |
|
|
| | TOTAL |
WOUNDS/CURRENT HP
|
SUBDUAL DAMAGE
|
DAMAGE REDUCTION
|
HIT DIE TYPE
| | SPEED | | HP | 24 |
|
|
| 5d4 | 30 | | | | | | | | | | | | | | | | | | | | | | | | | | |
| AC | 12 | 10 | 12 | = | 10 | + | 0 | + | 0 | + | 2 | + | 0 | + | 0 | + | 0 | |
| |
| |
| |
| | 0
| | TOTAL | FLAT FOOTED | TOUCH AC
| | BASE | | ARMOR BONUS | | SHIELD BONUS | | DEX BONUS | | SIZE BONUS | | NATURAL ARMOR | | MISC BONUS | MISS CHANCE | SPELL FAILURE % | ARMOR CHECK | MAX DEX | SPELL RESIST. |
|
| INITIATIVE | |
+
2 | = | 2 | + | 0 | | TOTAL | | DEX MOD | | MISC MOD |
| | SAVING THROWS
| TOTAL | | BASE SAVE | | ABILITY MODIFIER | | MAGIC MODIFIER | | MISC MODIFIER | | TEMPORARY MODIFIER |
CONDITIONAL
MODIFIERS
| Fortitude Con | 3 | = | 1 | + | 2 | + | 0
| + | 0
| + |
| Reflex Dex | 3 | = | 1 | + | 2 | + | 0
| + | 0
| + |
| Will Wis | 2 | = | 4 | + | -2 | + | 0
| + | 0
| + |
|
|
|
TOTAL
| |
BASE
ATTACK BONUS
| |
ABILITY
MODIFIER
| |
SIZE
MODIFIER
| |
MISC
MODIFIER
| |
TEMPORARY
MODIFIER
| MELEE ATTACK BONUS
| +6 | = | 2 | + | 4
| + | 0
| + | 0
| + |
| RANGED ATTACK BONUS
| +4 | = | 2
| + | 2
| + | 0
| + | 0
| + |
| Grapple MODIFIER | +6 | = | 2 | + | 4
| + | 0
| + | 0
| + |
|
| Scythe | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +6
| 2d4+6
| x4
|
| RANGE | WEIGHT | TYPE | SIZE | SPECIAL PROPERTIES | -
| 12 lbs.
| Pierce/Slash
| Large
|
|
|
| SKILLS | Max
Ranks
| 8/
4 |
|
| SKILL NAME | KEY ABILITY | TOTALL
|
| RANKS |
| ABILITY MOD |
| MISC MOD | n
| Appraise | Int
| -1 | = |
| + | -1
| + |
| n
| Balance* | Dex
| 2 | = |
| + | 2
| + |
| n
| Bluff | Cha
| 3 | = |
| + | 3
| + |
| n
| Climb* | Str
| 4 | = |
| + | 4
| + |
| n
| Concentration | Con
| 10 | = | 8 | + | 2
| + |
| n
| Craft (__________) | Int
| -3 | = |
| + | -1
| + | -2 | n
| Diplomacy | Cha
| 3 | = |
| + | 3
| + |
| n
| Disguise | Cha
| 3 | = |
| + | 3
| + |
| n
| Escape Artist* | Dex
| 2 | = |
| + | 2
| + |
| n
| Forgery | Int
| -1 | = |
| + | -1
| + |
| n
| Gather Information | Cha
| 3 | = |
| + | 3
| + |
| n
| Heal | Wis
| -2 | = |
| + | -2
| + |
| n
| Hide* | Dex
| 2 | = |
| + | 2
| + |
| n
| Intimidate | Cha
| 7 | = | 4 | + | 3
| + |
| n
| Jump* | Str
| 4 | = |
| + | 4
| + |
| n
| Listen | Wis
| -2 | = |
| + | -2
| + |
| n
| Literacy |
| 0 | = |
| + | 0
| + |
| n
| Move Silently* | Dex
| 2 | = |
| + | 2
| + |
| n
| Perform | Cha
| 3 | = |
| + | 3
| + |
| n
| Ride | Dex
| 2 | = |
| + | 2
| + |
| n
| Scry | Int
| -1 | = |
| + | -1
| + |
| n
| Search | Int
| -1 | = |
| + | -1
| + |
| n
| Sense Motive | Wis
| -2 | = |
| + | -2
| + |
| n
| Spot | Wis
| -2 | = |
| + | -2
| + |
| n
| Swim** | Str
| 1 | = |
| + | 4
| + | -3 | n
| Use Rope | Dex
| 2 | = |
| + | 2
| + |
| n
| Wilderness Lore | Wis
| -2 | = |
| + | -2
| + |
| Skills marked with
n can be used untrained. * armor check penalty, if any, applies. ** -1 per 5 lb. of gear
|
| | |
| | | | | | | | | | | | | Shinoai's
Animal, Raven | | STR | 1 | DEX | 15 | CON | 10 | INT | 8 | WIS | 14 | CHA | 6 | | Fort | +
2 | Ref | +
4 | Will | +
6 | HP | 12 | Spd | 10 | Init | +
2 | | AC - Base | 20 | AC - Flat | 18 | AC - Touch | 14 | | Claws | +6 | Damage | 1d2-5 | Critical | 20/x2 | Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Touch, Speak with Master
| | Feats: Weapon Finesse: Claws | | Skills: Spot
+
5, Hide
+
10, Listen
+
5, Intimidate
+
7, Concentration
+
10 |
| | FEATS | | Combat Casting | | Martial Weapon Proficiency: Scythe | | Still Spell |
|
| | SPECIAL ABILITIES | Sorcerer Class Features
| Simple weapon proficiency
| Spells
| Summon Familiar
|
|
| PREP | SPELL NAME | DC | SAVE | CAST TIME
| DURATION | RANGE |
| 2nd LEVEL
|
| Invisibility
| 15
| Special
| 1 Action
| 10 minutes/level
| Touch
|
Spell Resistance:Special
| Components:V, S, M/DF
| School:Illusion
|
Desc:Subject is invisible for 10 min. /level or until it attacks (PH217).
|
| Scare
| 15
| Will negates
| 1 Action
| 1 round/level
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:Yes
| Components:V, S, M
| School:Necromancy
|
Desc:Panics creatures of less than 6 HD (15-ft. radius) (PH247).
|
| 1st LEVEL
|
| Cause Fear
| 14
| Will negates
| 1 Action
| 1d4 rounds
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:One creature flees for 1d4 rounds (PH182).
|
| Mage Armor
| 14
| Will negates
| 1 Action
| 1 hour/level
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, F
| School:Conjuration
|
Desc:Gives subject +4 armor bonus (PH223).
|
| Magic Missile
| 14
| None
| 1 Action
| Instantaneous
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:Yes
| Components:V, S
| School:Evocation
|
Desc:1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH224).
|
| True Strike
| 14
|
| 1 Action
| See text
| Personal
|
Spell Resistance:-
| Components:V, F
| School:Divination
|
Desc:Adds +20 bonus to your next attack roll (PH267).
|
| 0 LEVEL
|
| Daze
| 13
| Will negates
| 1 Action
| 1 round
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S, M
| School:Enchantment
|
Desc:Creature loses next action (PH191).
|
| Detect Magic
| 13
| None
| 1 Action
| Concentration, up to 1 minute/level
| 60 ft.
|
Spell Resistance:No
| Components:V, S
| School:Universal
|
Desc:Detects spells and magic items within 60 ft (PH193).
|
| Ghost Sound
| 13
| Will negates
| 1 Action
| 1 round/level
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S, M
| School:Illusion
|
Desc:Figment sounds (PH209).
|
| Mage Hand
| 13
| None
| 1 Action
| Concentration
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Transmutation
|
Desc:5-pound telekinesis (PH223).
|
| Prestidigitation
| 13
| Special
| 1 Action
| 1 hour/level
| 10 ft.
|
Spell Resistance:No
| Components:V, S
| School:Universal
|
Desc:Performs minor tricks (PH238).
|
| Ray of Frost
| 13
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Conjuration
|
Desc:Ray deals 1d3 cold damage (PH243).
|